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Damage Counter FINAL [AMX 1.8.3 - Early Access ]


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swarmachine
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Join Date: Aug 2015
Location: {Baltic States}
Old 03-03-2016 , 20:30   Damage Counter FINAL [AMX 1.8.3 - Early Access ]
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TEST Results :
amxx 1.8.3 working
amxx 1.8.2 not tested but probably working
working on zombie plague ,CSDM and other cstrike modes...
Description :


CS Damager - quite popular CS 1.6 plugin on Public server in Counter Strike 1.6. There are many versions Damagera , but given the surprise that it displays only the damage in the area of ​​enemy sight . And now with the help of lumbago our DPS will not show whether or not the enemy is there.
By this it is this CS plugin will create balance on your cs server is running .


Sub-Description :

Test Player of sight before the reflection of the damage with probability setup ; Forced activation test player appearances on " meat " maps ; Granted function has the ability to be activated only in the case , check if the player appear to damage the display is inactive ; The activity of this function and the list of " meat " more card types are configured . The "minus " to the left of the number when displaying the damage , if the player injured himself.

Release Date : 2015
Upload date : 2016

sorry i cant write goood in english
Attached Files
File Type: sma Get Plugin or Get Source (damager.sma - 4055 views - 2.4 KB)

Last edited by swarmachine; 03-09-2016 at 10:53. Reason: aimbot not included :D
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wickedd
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Join Date: Nov 2009
Old 03-03-2016 , 20:45   Re: Damage Counter FINAL [AMX 1.8.3 - Early Access ]
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Quote:
Originally Posted by swarmachine View Post
CS Damager - quite popular CS 1.6 plugin on Public server in Counter Strike 1.6. There are many versions Damagera , but given the surprise that it displays only the damage in the area of ​​enemy sight . And now with the help of lumbago our DPS will not show whether or not the enemy is there.
By this it is this CS plugin will create balance on your cs server is running .
What?
Quote:
Originally Posted by swarmachine View Post
Test Player of sight before the reflection of the damage with probability setup ; Forced activation test player appearances on " meat " maps ; Granted function has the ability to be activated only in the case , check if the player appear to damage the display is inactive ; The activity of this function and the list of " meat " more card types are configured . The "minus " to the left of the number when displaying the damage , if the player injured himself.
What?
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Last edited by wickedd; 03-03-2016 at 20:46.
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xxxperts
Senior Member
Join Date: Oct 2013
Location: India
Old 03-04-2016 , 03:38   Re: Damage Counter FINAL [AMX 1.8.3 - Early Access ]
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Quote:
Originally Posted by wickedd View Post
What?
What?
Exactly.! What you had written is rubbish
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tousif
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Join Date: Nov 2014
Location: India
Old 03-04-2016 , 08:32   Re: Damage Counter FINAL [AMX 1.8.3 - Early Access ]
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That Description :/ , what does it do ?. Also the pic you provided is too small to see.
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addons_zz
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Join Date: Aug 2015
Location: Dreams, zz
Old 03-04-2016 , 12:09   Re: Damage Counter FINAL [AMX 1.8.3 - Early Access ]
Reply With Quote #5

Giving a little zoom, looks like he hit a ghost on 86 life damage, and a ghost hit he on 22 life damage.




Quote:
Originally Posted by swarmachine View Post
now with the help of lumbago our DPS will not show whether or not the enemy is there.
So, he is saying, that a programmer called "lumbago" which is his college on the "DPS", created this plugin, where if a ghost hits you and/or you hits the ghost, you will see the damage caused.

Quote:
Originally Posted by swarmachine View Post
Test Player of sight before the reflection of the damage with probability setup ; Forced activation test player appearances on " meat " maps ; Granted function has the ability to be activated only in the case , check if the player appear to damage the display is inactive ; The activity of this function and the list of " meat " more card types are configured . The "minus " to the left of the number when displaying the damage , if the player injured himself.
Here looks like he is reading the code written by his "DPS" college "lumbago" and is writing it on pseudocode, i.e., an and english written version.
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Last edited by addons_zz; 03-04-2016 at 18:13. Reason: spelling fix
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Jhob94
AMX Mod X Donor
Join Date: Jul 2012
Old 03-04-2016 , 17:06   Re: Damage Counter FINAL [AMX 1.8.3 - Early Access ]
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I used to think that i was a pro with engrish but i couldn't figure this out (most of it).
I guess that he said that the current Damage Hud plugin doesn't shows the damage if you can't see the player, more specific, from walls. Yet, as far as i remember, both damage huds (original & bboy's one) allow you via cvar to show the damage when hitted from walls.
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Syturi0
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Join Date: Aug 2014
Location: Your mom house -Portugal
Old 03-07-2016 , 19:29   Re: Damage Counter FINAL [AMX 1.8.3 - Early Access ]
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Dat description ahahahah
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 04-08-2020 , 06:24   Re: Damage Counter FINAL [AMX 1.8.3 - Early Access ]
Reply With Quote #8

Unreadable description, better plugins exist(at least I assume they do because I can't figure out what this is supposed to do from the description). Unapproved.
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Last edited by HamletEagle; 04-08-2020 at 06:25.
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