First post, by Oddwarg
- Rank
- Newbie
I'm somewhat of an enthusiast for unusual input devices. A couple years ago I found a cheap Microsoft SideWinder Dual Strike on ebay:
I love the thing, but of course it requires the SideWinder Game Software to function the way it was intended, and that only runs on older versions of Windows. I wanted to try it for modern games as well, so I wrote my own simple command line software to be used alongside Joy2Key to get the proper mouse cursor movement.
Nobody asked for this, but today I would like to share with you a slightly more refined version of my custom Dual Strike Mouse software (now includes a GUI!). Maybe one or two of you will get some fun out of it:
https://dualstrike-mouse.sourceforge.io
It still needs Joy2Key or similar to accompany it, since it only handles the mouse side of things. I have verified that it works on Windows 7, 10, and Linux Mint.
I have seen this device compared to the more modern Steam Controller, which I think makes a lot of sense. They're both effectively mouse inputs for playing on the couch, and perform best in games that were meant for mouse input. It takes some getting used to, but I'd say it greatly outperforms a regular dual analog controller for that specific purpose.
Being vintage hardware, mine has had some issues. To start, the potentiometers were not in great condition, and I can't seem to find any modern equivalents. They're a bit strange, maybe a custom part. However, they improved a lot after being soaked in WD-40 for a bit. The thumbstick also needed some grease. Two of the internal wires broke off at different points, but they were relatively easy to reattach. Finally, the right shoulder button is in poor condition, but I believe it is a relatively standard 90 degree tactile switch internally. I might even have a compatible part lying about.
The game I've played the most with this is Sublevel Zero Redux. It works great, although I do wish it had a couple extra buttons on the shoulders or on the back (You typically have to use the Shift modifier intensively). I'm currently using it for my playthrough of Duke Nukem 3D (on era-accurate hardware with the original SideWinder software), which I didn't play back in the day, but I can definitely see why it's a classic.